Time
"after"
"every"
"every frame"
"elapsed delta"
"elapsed total"
"set timer"
"remove timer"
"system date / time"
Last updated
These puzzles count time and trigger time-based events.
Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot.
Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot. Then repeats.
Triggers puzzles placed inside the "do" slot every rendering frame (normally at the rate of 60 frames per second).
Outputs the amount of time (in seconds) passed from the previous rendering frame. Can be used with the "every frame" puzzle to implement frame-independent animation.
Outputs the amount of time (in seconds) passed from the application start. Can be used with the "every frame" puzzle to implement procedural animation and various visual effects.
Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot. The specified ID can be used to override or remove the timer.
Removes a previosly set timer by using its ID.
Get system date and time. Enable UTC checkbox in order to get time of the UTC/GMT zone instead of the local time zone.