Verge3D
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  • 拼图参考
    • Initialization(初始化)
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    • Animation
      • AnimationAction
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    • Application
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    • 开发者参考
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      • Renderers / Shaders
        • ShaderChunk
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        • UniformsUtils
      • Scenes
        • Fog
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  • EXAMPLES
    • 案例
  • MISC
    • 杂项
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  1. 拼图参考

Time

PreviousMiscNextHTML

Last updated 5 years ago

These puzzles count time and trigger time-based events.

"after"

Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot.

"every"

Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot. Then repeats.

"every frame"

Triggers puzzles placed inside the "do" slot every rendering frame (normally at the rate of 60 frames per second).

"elapsed delta"

Outputs the amount of time (in seconds) passed from the previous rendering frame. Can be used with the "every frame" puzzle to implement frame-independent animation.

"elapsed total"

Outputs the amount of time (in seconds) passed from the application start. Can be used with the "every frame" puzzle to implement procedural animation and various visual effects.

"set timer"

"remove timer"

"system date / time"

Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot. The specified ID can be used to override or remove the timer.

Removes a previosly set timer by using its ID.

Get system date and time. Enable UTC checkbox in order to get time of the UTC/GMT zone instead of the local time zone.

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