Time
These puzzles count time and trigger time-based events.
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"after"
Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot.
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"every"
Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot. Then repeats.
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"every frame"
Triggers puzzles placed inside the "do" slot every rendering frame (normally at the rate of 60 frames per second).
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"elapsed delta"
Outputs the amount of time (in seconds) passed from the previous rendering frame. Can be used with the "every frame" puzzle to implement frame-independent animation.
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"elapsed total"
Outputs the amount of time (in seconds) passed from the application start. Can be used with the "every frame" puzzle to implement procedural animation and various visual effects.
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"set timer"
Waits for a specified amount of time and then triggers puzzles placed inside the "do" slot. The specified ID can be used to override or remove the timer.
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"remove timer"
Removes a previosly set timer by using its ID.
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"system date / time"
Get system date and time. Enable UTC checkbox in order to get time of the UTC/GMT zone instead of the local time zone.
Last modified 2yr ago
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