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| Autodesk 3ds Max 2017-2020版本,安装Verge3D for 3ds Max插件。 Blender 2.79 及 2.80版,安装Verge3D for Blender插件 任何支持导出glTF2.0格式数据的三维建模工具。
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| Verge3D for 3ds Max支持的材质: Verge3D for Blender支持的材质: 标准内部材质(仅限Blender 2.7,已弃用)。
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| Verge3D supports the following light types: Image-based Light - emitted from LDR and HDR maps. Procedural Light - emitted from customized environment material. Hemisphere Light - Verge3D for Blender only. Rectangular Area Light - can be created with JavaScript.
Verge3D supports casting shadows from directional, point and spot light sources: Basic non-smoothed shadows
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| 半球光源——仅限Verge3D for Blender
Verge3D支持从平行光、点光源和聚光灯投射阴影: Verge3D supports casting shadows from directional, point and spot light sources: |
| 应用管理器(App Manager)是一个轻量化的管理工具: 启动3d建模套件(Blender, 3ds Max) 在Verge3D云服务(Verge3D Network)中发布应用
应用管理器(App Manager)可以从Blender与3ds Max中直接打开。 |
| 目标融合动画(Morph target animation),又称之形状帧动画(仅限于Verge3D for Blender)
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| 将2D文本注释(billboards)添加到场景中; 通过网络以JSON / CSV /文本格式上传/下载数据;
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| Verge3D基于开源库Three.js,并通过v3d或THREE命名空间公开其API。因此,Verge3D中可以复用任何现有的Three.js代码。 |
| 任意网络托管服务(亚马逊AWS、阿里云、腾讯云等); 使用Electron或Cordova框架创建的独立桌面或移动应用程序。
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| Interface layouts, created using external WYSIWYG editors, can be linked with Puzzles to trigger changes to a 3D scene being rendered in the browser and vice versa. The following website builders are tested and known to work: |
| 使用外部所见既所得编辑器(WYSIWYG editor)创建的界面布局可以与Puzzles链接,以触发对在浏览器中呈现的3D场景的更改,反之亦然。 以下网页设计工具已经过测试可用于Verge3D生产流程: |
| Verge3D附带了一个WordPress插件。WordPress是目前最流行的内容管理系统(CMS)。该插件包括以下功能: 除此之外,Puzzles可视化逻辑编辑器还支持通过网络以JSON,CSV或纯文本格式发送/检索数据的模块。 |
| 索贝尔过滤器(Pixelated Imagery)
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| 可以使用OpenGL ES着色语言2.0(WebGL 1.0)或3.0(WebGL 2.0)添加自定义着色器(Shaders)。 |
| The physics module enables for collision detection, dynamically moving objects, support for characters and vehicles, springs, ropes and cloth simulation. As of version 2.11, physics simulations can be created and controlled without coding via Puzzles. |
| Background music and/or event sounds can be added with Sound Puzzles to be triggered by the user. |
| Over 150 coding examples and a series of fully-featured 3D apps including: City - large urban environment with first-person controls and ground detection. Custom Image - a virtual picture frame which allows uploading, storing and sharing your images. Farmer's Journey - arcade browser game made without coding. Industrial Robot VR - interactive robot simulator with VR capabilities. Recliner - 3D configruator and ready-to-use e-commerce website. Ring - simple 3D jewelry customizer with online ordering capabilities. Scooter - advanced 3D configurator with realistic PBR materials and millions possible combinations. Teapot Heater - non-trivial interactive 3D animation made with Puzzles.
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| In addition to glTF 2.0 you can import the following formats. 3DS - older Autodesk 3ds Max file format 3MF - 3D manufacturing format AMF - Additive manufacturing file format AWD - used in Away3D engine babylon - used in Babylon.js engine glTF 1.0 - legacy format, use glTF 2.0 instead KMZ - Keyhole Markup Language PCD - 3D point cloud data format PDB - Protein Data Bank format PlayCanvas - JSON-based data format used in PlayCanvas engine PLY - Polygon File Format, designed to store three-dimensional data from 3D scanners PRWM - Packed Raw WebGL Model STL - stereolithography data format, takes its origin from the CAD software by 3D Systems SEA3D - an open-source format for game development VRML - Virtual Reality Modeling Language VRM - glTF-based 3D avatar format VTK - Visualization Toolkit format
BVH - Biovision Hierarchy character animation file format MD2 - used in Quake II engine MMD - MikuMikuDance format
DDS - texture compression format EXR - OpenEXR, high dynamic range raster file format PVR - texture compression format HDR - RGBE or Radiance HDR KTX - texture format by Khronos NRRD - "nearly raw raster data" format TGA - Truevision TGA raster graphics format
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| In addition to glTF 2.0 you can export to the following formats: |
| These camera control modes are available out-of-the-box: Orbit Controls - targeted 3D view Flying Controls - free-flight view
These camera control modes can be enabled with JavaScript: Device Orientation Controls - implements gyroscope-driven view Map Controls - hovering camera
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| You can load geometry exported from any modelling suite. In addition to that, the following 3D primitives can be created with JavaScript: Dodecahedron - a polyhedron with twelve flat faces Icosahedron - a polyhedron with 20 faces Octahedron - a polyhedron with eight faces Tetrahedron - a triangular pyramid
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