Camera

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"look at"

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"tween camera"

Smoothly animates the active camera so that its position finally coincides with the position of a specified object, and the camera targets another specified object. The numeric parameter specifies the time period for the animation (in seconds).

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"set active camera"

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"get camera direction"

In order to setup such behavior in 3ds Max, make your object follow a dummy object by utilizing the Rotation Controllers / LookAt Constraint. In Blender, this corresponds to the TrackTo constraint.

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"autorotate camera"

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