Camera
"look at"
"tween camera"
Smoothly animates the active camera so that its position finally coincides with the position of a specified object, and the camera targets another specified object. The numeric parameter specifies the time period for the animation (in seconds).
"set active camera"
"get camera direction"
In order to setup such behavior in 3ds Max, make your object follow a dummy object by utilizing the Rotation Controllers / LookAt Constraint. In Blender, this corresponds to the TrackTo constraint.
"autorotate camera"
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