As of February 2018, Facebook offers the support for 3D posts via the glTF file format. Verge3D users may export content from 3ds Max or Blender and publish it live in their Facebook feeds.
Creating a 3D post on Facebook is straightforward: at first, you perform export in .glb format (.glb is the binary version of the glTF), and then drag and drop this file to your Facebook post composer. Below is the detailed breakdown.
In the appeared file dialog, choose the export path and click Save.
在出现的文件对话框中,选择导出路径,然后单击“ 保存”。
从Blender导出GLB(Export GLB from Blender)
To perform export in Blender, go to "File > Export" and select the "Facebook GLB (.glb)" option. The generic GLB-export option "Verge3D glTF Binary (.glb)" will also work but will produce slightly less optimized files.
Now you can just drag and drop the GLB file to your Facebook post.
现在,您只需将GLB文件拖放到Facebook帖子即可。
In the Facebook post composer you can also choose the background to your liking.
在Facebook post composer中,您还可以根据自己的喜好选择背景。
Check it out how it looks on Facebook: link. The source file for this model can be found in your Verge3D installation inside the "applications" folder (see below in "Starter files").
We provide a sample Verge3D project that has been configured with the necessary export settings, for both 3ds Max and Blender. The starter project contains exactly the same environment map that is used by Facebook for maximum consistency.
Here are some recommendations on how to keep your GLB file below 3 Mb yet to have decent graphics.
Prefer JPEG textures over PNG when you don't need transparency.
Consider finding an optimal compression ratio for the JPEG files.
Clean your asset files from any unused data. This includes auxiliary objects, animation and shape keys (which are not currently supported by Facebook anyway), unused vertex colors, UVs, etc.