Verge3D
  • 欢迎访问Verge3D中文用户手册
  • 入门指引(Getting Started)
    • 初学指南
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    • 拼图工具
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      • 3D文件格式
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    • 实用链接
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  • 3ds Max 艺术家指南(3ds Max Artist's Guide)
    • 3ds Max安装Verge3D​
    • 材质系统
    • 阴影
    • 物理材质
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  • Blender 艺术家指南(Blender Artist's Guide)
    • Blender安装Verge3D
    • 材质系统概述
    • 阴影
    • 物理材质
    • 透明度
    • 使用材质库
    • 视口预览
  • 拼图参考
    • Initialization(初始化)
    • Events(事件)
    • Selectors(选择器)
    • Objects
    • Materials
    • Animation
    • Camera
    • Scenes
    • Misc
    • Time
    • HTML
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    • Dictionaries
    • Variables
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  • 程序员指南(Programmer's Guide)
    • 编程基础
    • 矩阵变换
    • 动画系统
    • 创建文本
    • 绘制线条
    • 更新事物
    • 约定
    • 获取资源
  • 开发者参考(Developer Reference)
    • Animation
      • AnimationAction
      • AnimationClip
      • AnimationMixer
      • AnimationObjectGroup
      • AnimationUtils
      • KeyframeTrack
      • PropertyBinding
      • PropertyMixer
    • Animation / Tracks
      • BooleanKeyframeTrack
      • ColorKeyframeTrack
      • NumberKeyframeTrack
      • QuaternionKeyframeTrack
      • StringKeyframeTrack
      • VectorKeyframeTrack
    • Application
      • App
      • AppPuzzles
      • AppUtils
    • Audio
      • Audio
      • AudioAnalyser
      • AudioContext
      • AudioListener
      • PositionalAudio
    • Cameras
      • ArrayCamera
      • Camera
      • CubeCamera
      • OrthographicCamera
      • PerspectiveCamera
      • StereoCamera
    • Constants
      • Animation
      • Core
      • CustomBlendingEquation
      • DrawModes
      • DrawModes
      • Materials
      • Renderer
      • Textures
    • Constraints
      • ChildOfConstraint
      • Constraint
      • CopyLocationConstraint
      • CopyRotationConstraint
      • CopyScaleConstraint
      • FloorConstraint
      • LimitLocationConstraint
      • LimitRotationConstraint
      • LimitScaleConstraint
      • LockedTrackConstraint
      • TargetConstraint
      • TrackToConstraint
    • 开发者参考
      • Controls
      • Core
      • Core / BufferAttributes
      • Deprecated
      • Extras
      • Extras / Core
      • Extras / Curves
      • Extras / Objects
      • Geometries
      • Helpers
      • Lights
      • Lights / Shadows
      • Loaders
      • Loaders / Managers
      • Materials
      • Math
      • Math / Interpolants
      • Objects
        • Annotation
        • AnnotationControl
        • Bone
        • Group
        • Line
        • LineLoop
        • LineSegments
        • LOD
        • Mesh Points
        • Skeleton
        • SkinnedMesh
        • Sprite
      • Renderers
        • RenderUtils
        • WebGLRenderer
        • WebGLRenderTarget
        • WebGLRenderTargetCube
      • Renderers / Shaders
        • ShaderChunk
        • ShaderLib
        • UniformsLib
        • UniformsUtils
      • Scenes
        • Fog
        • FogExp2
        • Scene
        • SceneBackground
      • Textures
        • CanvasTexture
        • CompressedTexture
        • CubeTexture
        • DataTexture
        • DataTexture3D
        • DepthTexture
        • Texture
        • VideoTexture
  • EXAMPLES
    • 案例
  • MISC
    • 杂项
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  1. 拼图参考

Objects

PreviousSelectors(选择器)NextMaterials

Last updated 5 years ago

The puzzles from this category perform various operations with objects.

"show"

Makes a specified object, that was initially or previously hidden, visible. Also works for a list of objects, a group (or a list of groups) or with the puzzle.

"hide"

"is visible"

Checks if an object (or any of objects in a list) is currently visible. If it so, returns true, otherwise returns false.

"get objects from"

This universal puzzle allows you to:

  • get the list of objects contained in a group thus making it iterable

  • convert the output of the all objects puzzle to a list thus making it iterable

  • get children of some parent object

By using the dropdown you can also filter off objects of a kind (e.g. cameras, lamps, annotations, etc).

"clone"

"snap to object"

"set transform"

"get transform"

"change local transform"

"get object direction"

Returns an object's direction vector or numeric X,Y,Z vector components.

"add annotation"

"remove annotation"

"open annotation"

Expands an annotation specified by its label.

"close annotation"

Closes an annotation specified by its label.

"update text object"

"parent"

"distance"

"outline"

"get custom props"

Custom properties can be assigned in 3ds Max via the User Defined Properties panel, or in Blender by using the Custom Properties panel.

Makes a specified object invisible. Also works for a list of objects, a group (or a list of groups) or with the puzzle.

Makes an object copy, generates a unique name for the new object and immediately adds it to the scene. Outputs the new object. Does not work with lists, groups or the puzzle.

Moves an object to the position of another object by copying its transform data. Also copies rotation and scale. Does not work with lists, groups or the puzzle.

Moves, rotates or scales an object according to specified transform data. The "offset" checkbox enables moving/rotating/scaling an object relatively to the original position/rotation/scale. Any of the axis inputs can be left blank. Also works for a list of objects, a group (or a list of groups) or with the puzzle.

Retrieves the position, rotation or scale data of an object. Does not work with lists, groups or the puzzle.

Moves, rotates or scales an object according to specified transform data in its local space. Any of the axis inputs can be left blank. Also works for a list of objects, a group (or a list of groups) or with the puzzle.

Add a 2D marker to an object that a user can expand by clicking on it to see the object description. Also works for a list of objects, a group (or a list of groups) or with the puzzle.

Removes a previously added annotation from an object. Also works for a list of objects, a group (or a list of groups) or with the puzzle.

Generates a new mesh for a text object according to specified textual content. Also works for a list of objects, a group (or a list of groups) or with the puzzle.

Creates a parent relation between objects, so that the first object follows position/rotation/scale of the second one. Does not work with lists, groups or the puzzle.

Outputs the distance between two specified objects. Does not work with lists, groups or the puzzle.

Applies or removes the outline effect to/from a specified object. To unlock this puzzle, enable the outline effect in 3ds Max or Blender. Also works for a list of objects, a group (or a list of groups) or with the puzzle.

Returns a with custom properties assigned to an object.

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